Functional Rehabilitation

We design assistive robotic systems and games to restore movement.

Picture of Gait Analysis Lab
Gait Analysis

Wearable robots, functional electrical stimulation and serious games are three of the most advanced technologies that are currently used in the rehabilitation of people with neuromotor conditions. Our ultimate goal is to reduce the users' reliance on supportive devices, where possible, and to enhance outcome measures, in general.

Wearable robotics

It has been shown that rehabilitation robotics improves the user's movement and offer health benefits associated with the user's posture and/or improved blood circulation.

We develop behavioural and optimisation-based techniques to improve the control and design of these technologies. Working with musculoskeletal models to simulate the dynamic interface between robot and user, we aim to develop quantitative methods to measure the therapeutic outcomes of the therapy. For more information, please visit the website of the Statistical Learning and Motor Control group. 

Statistical Learning and Motor Control group

Active Projects

Serious Games

Serious games have been investigated for their use in multiple forms of rehabilitation for decades. The rising trend to use games for physical fitness in more recent years has also provided more options for and garnered more interest for their use in physical rehabilitation and motor learning. Most of the rehabilitation games are designed to be engaging so that the users can repeat many thousands of trials in several rehabilitation sessions, at home or the clinic.

Active Projects

Collaborators 

Dr Matthew Dyson Newcastle University