Hanz Cuevas Velasquez
The talk will be about our BMVC paper. Our work presents a two-headed attention layer that combines geometric and latent features to segment 3D scenes. Each head combines local information, using either the geometric or latent features, of a neighborhood of points and uses this information to learn better local relationships. This Geometric-Latent attention layer (Ge-Latto) is combined with a sub-sampling strategy to capture from local to global features. Our method is invariant to permutation thanks to the use of shared-MLP layers, and it can also be used with point clouds with varying densities because the local attention layer does not depend on the neighbor order. Our proposal is simple yet robust, which allows it to achieve competitive results in the ShapeNetPart and ModelNet40 datasets, and the state-of-the-art when segmenting the complex dataset S3DIS, with 69.2% IoU on Area 5, and 89.7% overall accuracy using K-fold cross-validation on the 6 areas.
Title: Wish you were here: Hindsight Goal Selection for long-horizon dexterous manipulation
Abstract: Complex sequential tasks in continuous-control settings often require agents to successfully traverse a set of ``narrow passages'' in their state space. Solving such tasks with a sparse reward in a sample-efficient manner poses a challenge to modern reinforcement learning (RL) due to the associated long-horizon nature of the problem and the lack of sufficient positive signal during learning. Various tools have been applied to address this challenge. When available, large sets of demonstrations can guide agent exploration. Hindsight relabelling on the other hand does not require additional sources of information. However, existing strategies explore based on task-agnostic goal distributions, which can render the solution of long-horizon tasks impractical. In this work, we extend hindsight relabelling mechanisms to guide exploration along task-specific distributions implied by a small set of successful demonstrations. We evaluate the approach on four complex, single, and dual arm, robotics manipulation tasks against strong suitable baselines. The method requires far fewer demonstrations to solve all tasks and achieves a significantly higher overall performance as task complexity increases. Finally, we investigate the robustness of the proposed solution with respect to the quality of input representations and the number of demonstrations.
Dec 16 2021 -
Hanz Cuevas Velasquez, Todor Davchev